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Serious sam 2 enemies
Serious sam 2 enemies











serious sam 2 enemies

and maybe a few separate parts for the larger monsters (shield plates or limbs that can pop off). Afaik, SS does have a low-HP texture, but an animation/behaviour change would be welcome I think. I'm not sure what seeing badly wounded enemies would do to the player's empathy though. I think the enemies would feel more interactively tangible if they could be wounded, perhaps having parts which could be blown off or damaged. In SS2 there were a few enemies with shields that you could knock off, but it almost seemed like you had too, and it looked repetitive.

serious sam 2 enemies

As long as you keep plowing bullets into the enemy, its HP will go down and then it will do the death animation.In same cases you might want to crush and knock your enemy around (the skeletal Kleers). Anything soft and mushy is more vulnerable to cutting, shotgun pellets, fire, etc. Anything that looks armoured can be damaged by piercing weapons. There might be some weapon-enemy vulnerability tables, but I'd rather see some kind of consistent, almost like a language which can be read.I think it would break up the monotony a bit. I'd like to be able to lay down combos and improvise, perhaps dual-wielding (any) 2 guns, each with 2 fire modes (hey, gaming-mice have a lot of buttons these days).

#Serious sam 2 enemies series#

I think the UT series did a good job coming up with unique and fun weapons. I'm not much for revolvers, shotguns and such (although they are useful for providing a reference point). Start level, mow down spawning stuff, get some weapon, next level. The bull enemies feel very authentic as they charge and tumble, dying.I think those designs in particular have a "memorable thing" about them (a striking combination of features) and great silhouettes/recognizeability. Favorites being the Bombs-for-hands and Blue brain mech. Offers a playful contrast to the more "realistic" military shooters out there with:.( Edit: But with the vivid color scheme it looks pretty snazzy! I don't like what they did with the brain mech though.) SS2 was perhaps excessively cartoony. SS3 looks more realistic, almost to the point of being DNF/military shooter dull.

serious sam 2 enemies

The colorful but not too cartoony style feels well balanced with the tone of the game, somehow. Serious Sam HD (TFE & TSE) looks pretty good in action I think. My gaming has kind of transitioned into that. Here are my thoughts on Serious Sam, a First Person Shooter game that I haven't actually played, though I've watched plenty of "Let's Plays".













Serious sam 2 enemies